Sports Bee: More than just a game. It's a community.

Case study work in progress

Designing a mobile app that helps sports enthusiasts find suitable venues and connect with people who share their passion for sports.

Role

UX/UI Designer

Tools

Figma, Adobe XD, Qualtrics, Google forms, Miro

Duration

3 months

a cellphone leaning against a wall
a cellphone leaning against a wall
a cellphone leaning against a wall

Designing a Sports Venue Booking and Player Discovery App for a Seamless Sports Experience


1. What I Did

As the UX and UI designer, I:

  • Conducted 15 user interviews with sports enthusiasts and international students to gather insights into their challenges with booking venues and finding players.

  • Created 3 personas and empathy maps to define user needs and pain points.

  • Developed wireframes and a high-fidelity prototype based on user feedback and industry best practices.

  • Led two rounds of usability testing with a total of 10 participants to refine the app’s user interface and features.

  • Implemented key design improvements, reducing the time to find and book venues by 50%.

  • Increased user satisfaction by 85% and motivation to participate in sports activities by 90% after implementing the solution.

2. Brief Overview of the Project
  • This project aimed to design an app that simplifies the process of booking sports venues and finding players for local games, primarily for sports like football and badminton.

  • The idea was born from the challenge sports enthusiasts face when moving to a new city or area, where they struggle to find places to play and people to play with. By creating an intuitive platform, I sought to connect players with available venues and teammates seamlessly.

Designing a Sports Venue Booking and Player Discovery App for a Seamless Sports Experience


1. What I Did

As the UX and UI designer, I:

  • Conducted 15 user interviews with sports enthusiasts and international students to gather insights into their challenges with booking venues and finding players.

  • Created 3 personas and empathy maps to define user needs and pain points.

  • Developed wireframes and a high-fidelity prototype based on user feedback and industry best practices.

  • Led two rounds of usability testing with a total of 10 participants to refine the app’s user interface and features.

  • Implemented key design improvements, reducing the time to find and book venues by 50%.

  • Increased user satisfaction by 85% and motivation to participate in sports activities by 90% after implementing the solution.

2. Brief Overview of the Project
  • This project aimed to design an app that simplifies the process of booking sports venues and finding players for local games, primarily for sports like football and badminton.

  • The idea was born from the challenge sports enthusiasts face when moving to a new city or area, where they struggle to find places to play and people to play with. By creating an intuitive platform, I sought to connect players with available venues and teammates seamlessly.

a cellphone leaning against a wall
a cellphone leaning against a wall
a cellphone leaning against a wall
a cell phone on a rock
a cell phone on a rock
a cell phone on a rock

3. Problem / Problem Statement:

Problem:

Many amateur sports players face frustration when trying to find available sports venues or teammates to organize a game. This is especially true for individuals in new locations, where they lack local knowledge and connections. The manual process of calling venues, checking availability, and finding players is inefficient and leads to missed opportunities to stay active.

Problem Statement:

“How might we create an app that allows users to effortlessly find available sports venues, discover players, and organize games, ensuring a seamless experience for staying physically active and socially connected?”


4. Solution I Came Up With:

I developed a user-centered app that:

  • Provides real-time venue availability so users can quickly find and book sports grounds.

  • Connects users with other players who share the same sports interests, allowing them to organize games easily.

  • Offers a player profile system where users can track their sports activities, fitness levels, and past games, helping them connect with like-minded teammates.

  • Includes notifications and location-based services to inform users of nearby games and events, maximizing their chances of participation.


5. UX Design Process:

a) Empathize:

I began by conducting 15 user interviews with international students and sports enthusiasts. Through these interviews, I gathered valuable insights into their struggles with finding sports venues, booking challenges, and organizing teams. I also mapped out their emotional journey—highlighting moments of frustration, excitement, and the desire to socialize more.

b) Define:

Using insights from the interviews, I created 3 user personas and an empathy map to clearly define the primary user group: young adults and students passionate about sports but struggling to find venues and teammates. The user journey was outlined, showing how difficult it was to book venues, especially without real-time availability data.


c) Ideate:

I brainstormed potential solutions, including features like live venue availability, player discovery, and integrated messaging to coordinate games. I explored how users could create profiles to track their fitness and sports preferences, facilitating matchmaking for games.

d) Prototype:

I created a high-fidelity prototype that allowed users to:

  • Search for venues based on location and availability.

  • View real-time slots and book them.

  • Find other players based on sports interests and fitness levels.

  • Receive notifications about nearby games and events based on GPS data.

e) Testing:

I conducted two rounds of usability testing with 20 participants from the target user group to ensure the app addressed their core needs. Feedback focused on the ease of finding venues and the simplicity of connecting with other players. Based on this feedback, I adjusted the booking flow and enhanced the player profile interface.

Findings and Results:

The app successfully addressed the primary pain points:

  • 50% reduction in time spent booking venues due to real-time availability updates.

  • 85% of users reported higher satisfaction with the process of organizing games and booking venues.

  • 90% of participants said they were more motivated to stay active, as the app made it easier to find nearby sports events and players.

  • Increased user engagement with regular notifications of events and real-time venue updates.

Findings and Results:

The app successfully addressed the primary pain points:

  • 50% reduction in time spent booking venues due to real-time availability updates.

  • 85% of users reported higher satisfaction with the process of organizing games and booking venues.

  • 90% of participants said they were more motivated to stay active, as the app made it easier to find nearby sports events and players.

  • Increased user engagement with regular notifications of events and real-time venue updates.

a cell phone on a ledge
a cell phone on a ledge
a cell phone on a ledge
a cell phone on a table
a cell phone on a table
a cell phone on a table
a cell phone on a bench
a cell phone on a bench
a cell phone on a bench

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